Discover 29 Fresh Cards from Magic: The Gathering's Teenage Mutant Ninja Turtles Expansion (Featuring a Commander Precon Deck!)
Everyone's beloved pizza-eating superheroes are coming to the popular trading card game. The popular TCG's publisher, the game's creators, unveiled a much-awaited Teenage Mutant Ninja Turtles collaboration at a special panel hosted at New York Comic Con. Is this a exciting addition or simply another crossover marketing move? Let you be the judge.
Take a look here at all the details revealed from the Magic x Teenage Mutant Ninja Turtles set, including key context. All items listed below releases on March 6, 2026, with one exception — the Pizza Bundle drops a couple of weeks after on March 27th.
Magic x TMNT: Main Set Reveals
Before we get into all the various unique products and collections available, let’s take a look at the full lineup from the main Teenage Mutant Ninja Turtles expansion that were revealed by Wizards. Standard booster packs for the set are set at $6.99 per pack, while premium boosters are priced at $37.99 per booster.
Let’s explore a couple of shell-shocking features. To begin, a new gameplay mechanic called Sneak, inspired by the pre-existing Ninjutsu, where players can cheat big creatures into the game field whenever an attacking creature isn’t blocked. The big difference here is that this new ability can apply to spells that aren’t creatures as well. The designers also used this chance to refine the ability a little (It is treated as playing a spell, as opposed to the older mechanic). The original ability is staying, but chances are we'll see Sneak in future sets moving forward.
“If we ever were to return to the Kamigawa plane, we might use Ninjutsu because that plane is it originated and it’s a hallmark to that,” an experienced designer stated. “However on other planes, because the mechanics are smoother and the new ability is what's going to be in standard, it’s probable that we'd use Sneak.”
Another version of the leader Turtle, Sewer Samurai card, is among four cards with special art designed exclusively for the expansion by Teenage Mutant Ninja Turtles original artist the co-creator.
Oh, and, if you're shocked by the rules text on Turtles Forever, which allows playing game cards outside of your main deck, so was I. But as per the developers, that's now a official card in all formats of Magic.
Anyway, below are the highly unusual full-art lands from this set:
Following Wizards of the Coast's current policy, all these cards are fully legal in Magic’s Standard format. Developers state they were careful to make sure the cards and gameplay elements worked smoothly with current Standard expansions such as Edge of Eternities.
“I led the development for over a year and we were aware it was going to be in standard and what other sets were going to be near it in standard,” the designer commented. “We designed to ensure that they work well with certain expansions like Edge of Eternities.”
For example, both TMNT and Edge of Eternities feature a Izzet strategy focused on artifact cards.
“They mesh together to provide the components for a enjoyable Standard deck,” the designer says.
Commander Deck: Turtle Power
Following a decision to design any pre-constructed Commander decks for Spider-Man and the forthcoming Avatar: The Last Airbender expansions, Wizards is changing direction with Teenage Mutant Ninja Turtles. It’s only one precon, but it does come with six different legendary cards that can serve as your commander based on how you combine them (five of the cards include a unique partner ability named “Character Select” that allows starting with two commanders in the command area instead of just one). Check them out for yourself:
The Turtle Power deck is priced at $69.99, though that could easily go up based on demand. Sources told that it contains 43 new cards altogether, which translates to an extra thirty-seven TMNT-themed cards in addition to the six legendary creatures shown earlier. (Calculating roughly, that also means about 20 reprinted cards if we assume the precon includes 37 lands.)
How will the TMNT version of the iconic Sol Ring appear? We’ll just have to wait and find out.
Standard Bundle (Standard Edition)
Typically, Wizards is offering a bundle. It is priced at $69.99 and contains the following:
- Nine Play Boosters
- 15 Foil basic lands
- 15 Non-foil basic lands
- 2 helper cards
- 1 Foil promo card
- One Oversized life tracker
- 1 Card-storage box
Pizza-Themed Bundle
Here’s a unique concept for the Teenage Mutant Ninja Turtles collaboration, primarily because it is packaged in what looks like a pizza delivery box. Each Pizza Bundle costs $99.99 and includes the items below:
- Nine Play Boosters
- One Premium Booster
- 25 Regular pizza lands
- Five Traditional foil pizza-themed lands
- 2 Foil Pizza Bundle promo cards
- Two helper cards
- 1 Oversized spindown life counter
- One storage box
If you’re wondering what a “Pizza Bundle promo card” means, it’s basically a reprint of an older card with brand-new Turtle-themed artwork. Wizards showed one for the well-known Magic card Dark Ritual depicting master Splinter adding toppings on a pizza. There are six distinct Pizza Bundle promo cards available.
The Pizza Bundle launches a few weeks after the core set on March 27, 2026.
Draft Night
This unique product is made for a four-person draft and costs $119.99. It includes:
- Twelve Play Boosters (the perfect amount four people to draft)
- 1 Premium Booster (aka, the prize for coming in first)
- Ninety Non-foil land cards (for building your deck)
- 10 Non-foil double-sided tokens
- 1 drafting guide (a one-sheet guide to drafting this expansion)
Cooperative Play Set
Lastly, the developers are doing something new with Teenage Mutant Ninja Turtles as in line with its ongoing effort to develop Magic products specifically for new players. Here, Turtle Team-Up is a unique product of prebuilt decks that let you and a friend join forces against a “Boss” deck that pilots itself.
The general idea here that each Boss card grants special abilities to the creature cards contained in the Boss deck. The Boss automatically plays one other card per turn, and players begin fighting {one Boss|